Sunday, April 10, 2016

Who are our rainbow partners?

Using a model borrowed from Lead Local, students then rated potential collaborators for the Global Museum, using criteria such as resource contribution, power/influence/ level of involvement, reliability, mission alignment, open mindset.

Next, students mapped the potential partners of the Global Museum, linking those partners working together and then identifying in different colors attributes of specific partners (influence, innovation, etc.).

The rainbow partners (partners identified as having numerous positive factors) for both groups included SFSU students and faculty, with the Art Department and local schools coming in next.


The Santa Cruz MAH radical collaboration model

Using the honeycomb model from the Santa Cruz MAH, students worked to identify possible collaborators by highlighting specific audiences, assets, needs, collaborators and projects. For teachers, needs included: a place to let loose/relax; standards-aligned curriculum and activities; money and free resources. Assets identified included objects (object-based learning) and expert knowledge of standards. Collaborators identified included MS students (tours) and teachers, 3D printers, web designers, school site volunteers, photographers and SFSU students. Projects included loaning objects, digitizing collections and school tours.


For neighborhood schools, needs identified included: outside education; hands-on experiences; in-depth supplemental information. Assets included gallery space, knowledgeable staff and interactives. Collaborators identified included: various faculty; education department; youth; students; parents. Projects included on line presence; internships, school tours, curriculum and prototypes.

Adventures in label writing

This interactive provided an opportunity for visitors to review, and select their favorite, from a range of labels written by diverse members of the campus community. For example, the Global Museum could ask an anthropologist to write a label for a specific object and an art historian. In this interactive, visitors could velcro their favorite label to the interactive, sharing what they view as the most compelling story.



Reverse attribution

In this detective-inspired interactive, visitors are encouraged to step into the role of a curator to determine the origin of objects in the Global Museum through object photographs and guiding questions. Visitors can test their knowledge by flipping up the object information with the attribution provided by Global Museum staff and students.





Connecting Africa

In this map-based interactive, students would look at a variety of images of masks in the collection of the Global Museum from throughout Africa--each mask illustrated at its point of origin on the map--making connections by using string to connect objects to each other.


Masks

This activity brings together masks from various cultures in the Global Museum, showcasing different uses of masks in different cultures, then providing a chance for visitors to create their own paper masks. Visitors would be encouraged to utilize meaningful symbols or forms in their own mask creation.



Deciphering Hieroglyphs

In this interactive, visitors could use hieroglyphic tiles to spell out their name, then record it with a rubbing on paper. Visitors could take home an activity sheet key for possible later post-visit activities.



Artifact dating?

Inspired by the Tinder interface, this digital interactive would allow visitors to browse artifacts, indicating "like" or "pass," then see their preferences ranked in the context of other visitors. Top rating artifacts could be included in upcoming exhibitions.




Saturday, April 9, 2016

The 100 Year Journey of Nesp-Per-N-Nub

This interactive combined learning and participation in a process that charted the journey of the Global Museum's mummy. Visitors would answer questions about Egyptian culture and mummies and if correct, could proceed to the text frame in the narrative of the mummy's journey.



Welcome to the Global Museum. You are here.

In another map interactive, visitors are encouraged to share where they came from. Pins are placed on important places along the journey and connected with string. The tumbtack provides opportunities for multiple visitors to "share" the same origin by looping another string to it.




Testing Prototypes for Audience Interactives

Students brought their prototypes of audience interactives for the Global Museum to test with their colleagues and guest tester Melissa Standen.

How did you get here?
In this interactive, visitors can trace their journeys to the Global Museum and that of objects to the museum. Visitors are encouraged to trace their own journey by pinning a place of origin, plotting their journey and then stringing your path. Staff at the Global Museum could do the same for objects in the collection.




Friday, April 8, 2016

The social work of museums

What issues in the community might the Global Museum address? This was the question in one discussion inspired by readings about the increasingly social work of museums around the world.


Students discussed the critical path issue of getting people into the museum, but then explored how the museum might showcase how it obtained artifacts (why do we have it? issues of academic privilege). How might the museum provide a space for dialogue about tolerance and provide students with an important voice? And how might the museum address campus and regional issues related to sexual violence and gentrification. Transparency was emphasized, as a way for the museum to showcase its value to the campus community.