Using a model borrowed from Lead Local, students then rated potential collaborators for the Global Museum, using criteria such as resource contribution, power/influence/ level of involvement, reliability, mission alignment, open mindset.
Next, students mapped the potential partners of the Global Museum, linking those partners working together and then identifying in different colors attributes of specific partners (influence, innovation, etc.).
The rainbow partners (partners identified as having numerous positive factors) for both groups included SFSU students and faculty, with the Art Department and local schools coming in next.
Sunday, April 10, 2016
The Santa Cruz MAH radical collaboration model
Using the honeycomb model from the Santa Cruz MAH, students worked to identify possible collaborators by highlighting specific audiences, assets, needs, collaborators and projects. For teachers, needs included: a place to let loose/relax; standards-aligned curriculum and activities; money and free resources. Assets identified included objects (object-based learning) and expert knowledge of standards. Collaborators identified included MS students (tours) and teachers, 3D printers, web designers, school site volunteers, photographers and SFSU students. Projects included loaning objects, digitizing collections and school tours.
For neighborhood schools, needs identified included: outside education; hands-on experiences; in-depth supplemental information. Assets included gallery space, knowledgeable staff and interactives. Collaborators identified included: various faculty; education department; youth; students; parents. Projects included on line presence; internships, school tours, curriculum and prototypes.
For neighborhood schools, needs identified included: outside education; hands-on experiences; in-depth supplemental information. Assets included gallery space, knowledgeable staff and interactives. Collaborators identified included: various faculty; education department; youth; students; parents. Projects included on line presence; internships, school tours, curriculum and prototypes.
Adventures in label writing
This interactive provided an opportunity for visitors to review, and select their favorite, from a range of labels written by diverse members of the campus community. For example, the Global Museum could ask an anthropologist to write a label for a specific object and an art historian. In this interactive, visitors could velcro their favorite label to the interactive, sharing what they view as the most compelling story.
Reverse attribution
In this detective-inspired interactive, visitors are encouraged to step into the role of a curator to determine the origin of objects in the Global Museum through object photographs and guiding questions. Visitors can test their knowledge by flipping up the object information with the attribution provided by Global Museum staff and students.
Connecting Africa
In this map-based interactive, students would look at a variety of images of masks in the collection of the Global Museum from throughout Africa--each mask illustrated at its point of origin on the map--making connections by using string to connect objects to each other.
Masks
This activity brings together masks from various cultures in the Global Museum, showcasing different uses of masks in different cultures, then providing a chance for visitors to create their own paper masks. Visitors would be encouraged to utilize meaningful symbols or forms in their own mask creation.
Deciphering Hieroglyphs
In this interactive, visitors could use hieroglyphic tiles to spell out their name, then record it with a rubbing on paper. Visitors could take home an activity sheet key for possible later post-visit activities.
Artifact dating?
Inspired by the Tinder interface, this digital interactive would allow visitors to browse artifacts, indicating "like" or "pass," then see their preferences ranked in the context of other visitors. Top rating artifacts could be included in upcoming exhibitions.
Saturday, April 9, 2016
The 100 Year Journey of Nesp-Per-N-Nub
This interactive combined learning and participation in a process that charted the journey of the Global Museum's mummy. Visitors would answer questions about Egyptian culture and mummies and if correct, could proceed to the text frame in the narrative of the mummy's journey.
Welcome to the Global Museum. You are here.
In another map interactive, visitors are encouraged to share where they came from. Pins are placed on important places along the journey and connected with string. The tumbtack provides opportunities for multiple visitors to "share" the same origin by looping another string to it.
Testing Prototypes for Audience Interactives
Students brought their prototypes of audience interactives for the Global Museum to test with their colleagues and guest tester Melissa Standen.
How did you get here?
In this interactive, visitors can trace their journeys to the Global Museum and that of objects to the museum. Visitors are encouraged to trace their own journey by pinning a place of origin, plotting their journey and then stringing your path. Staff at the Global Museum could do the same for objects in the collection.
How did you get here?
In this interactive, visitors can trace their journeys to the Global Museum and that of objects to the museum. Visitors are encouraged to trace their own journey by pinning a place of origin, plotting their journey and then stringing your path. Staff at the Global Museum could do the same for objects in the collection.
Friday, April 8, 2016
The social work of museums
What issues in the community might the Global Museum address? This was the question in one discussion inspired by readings about the increasingly social work of museums around the world.
Students discussed the critical path issue of getting people into the museum, but then explored how the museum might showcase how it obtained artifacts (why do we have it? issues of academic privilege). How might the museum provide a space for dialogue about tolerance and provide students with an important voice? And how might the museum address campus and regional issues related to sexual violence and gentrification. Transparency was emphasized, as a way for the museum to showcase its value to the campus community.
Students discussed the critical path issue of getting people into the museum, but then explored how the museum might showcase how it obtained artifacts (why do we have it? issues of academic privilege). How might the museum provide a space for dialogue about tolerance and provide students with an important voice? And how might the museum address campus and regional issues related to sexual violence and gentrification. Transparency was emphasized, as a way for the museum to showcase its value to the campus community.
Sunday, February 28, 2016
Designing the Global Museum for Museum Studies Grad Students
One team created the following POV/Experience Statement:
A goal-oriented but frazzled museum studies graduate student needs a way to feel accomplished and refreshed because they need a community on campus.
Their response was a prototype of a "luxury 503" with key-card access, with lockers, opportunities for ownership, and a kitchen:
The next team developed the following POV/Experience Statement:
Monica Samantha is a public programs intern that plans be an education curator who needs a well-rounded hands-on education to gain the experience necessary to have ownership of their professional career.
In response the team prototyped an education lab/maker space where students could test interactives.
A goal-oriented but frazzled museum studies graduate student needs a way to feel accomplished and refreshed because they need a community on campus.
Their response was a prototype of a "luxury 503" with key-card access, with lockers, opportunities for ownership, and a kitchen:
The next team developed the following POV/Experience Statement:
Monica Samantha is a public programs intern that plans be an education curator who needs a well-rounded hands-on education to gain the experience necessary to have ownership of their professional career.
In response the team prototyped an education lab/maker space where students could test interactives.
Friday, February 26, 2016
Design Thinking!
Students responded to the design challenge: How might the Global Museum at SFSU provide a meaningful resource to SFSU Museum Studies graduate students.
Friday, February 12, 2016
Global Museum brochure
Next the students created a marketing brochure for the Global Museum for three of John Falk's identity related motivational categories: facilitating socializer, explorer, and recharger.
Messaging the Global Museum to museum studies grad students
Students used the Smart Chart Message Box tool to create messaging for the Global Museum--including the value, addressing barriers, action and vision.
Global Museum--barriers for museum studies graduate students
Yesterday in class we discussed the importance of audience development efforts in museums addressing barriers that prevent audiences from visiting.
Students created a list of barriers for museum studies students:
Students created a list of barriers for museum studies students:
- Commuter students--I don't live here
- Alums who are not students any more (some of the current 870 students will graduate before the museum is open)
- Fatigue (I write about, think about, read about, and learn about museums all day)
- Hours may not work with schedules
- May not feel a connection to the institution
- Opening delay diminishing a sense of connection or trust
Students also discussed the potential of the Global Museum to be a site of both bonding and bridging (using Robert Putnam's terms that were picked by Nina Simon in her blog)--bonding between museum studies students and bridging between grad students, undergrads, etc.
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